MinerCrew
Context :
This game have been developed for the Broken rules jam as a first attempts to participate to a game jam alone.
Description :
This game is a (very simplified) minecraft-like 3D game (using Godot as engine). Where you need to gather minerals for merchants.
The rule it breaks :
In Minecraft (or any sandbox/survival game), the player expect to be able to carry a LOT of material (4x9x64 = 2304 cubic meters in Minecraft inventory).
So the question is what what if the player can only carry one block at a time ?
And how to make the game funny (or at least not too painful) with this constraint ?
My answer was having an economy and bots ready to help you. (I also wanted to have vehicles, but no time for it...)
Controls :
Full screen is advised, mouse can drift otherwise
- wasd / arrows : move
- space : jump
- left click : interact - capture mouse
- escape : free mouse from the gam
Assets credits :
- Characters from kenney.nl
- Blocks textures from screamingbrainstudios
Disclaimers :
The game is slow to load, but should be ok while playing (hopefully).
No polish have been made here, sorry ! ><
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | astralien3000 |
| Genre | Simulation |
| Made with | Godot |
| Tags | 3D, Minecraft, Short |
| Content | No generative AI was used |

Leave a comment
Log in with itch.io to leave a comment.